Welcome back. This is the third foliage update in the environment improvment effort. This update focuses on ground foliage improvements aswell as adding a new bush. We've also included a new house in the village assets.
We've been working on improving the renderer of our custom engine. We are improving the quality of materials and put a lot of work into the sky and weather.
In this update we're sharing some images of the new map called Demidovka we're working on as well as a new weapon introduced to the game, the M9 semi-automatic pistol.
We've released our first youtube gameplay video, we ask that if you enjoy the video you like and subscribe, perhaps even comment, to help give the video traction. Also give us any feedback in the discord community if you have any ideas/suggestions.
In this update we're sharing our current progress on the SVU, as well as several attachments we're working on adding, including optics we've recently added for the Warsaw pact faction, as well as the PBS-1 Suppressor.
In this update the SKS has received the 10p8 optic, and the SVD has received the PSO-1 optic. We've also added more equipment in the form of a flask and holster, as well as finished implementing the SVU rifle.
In this update we've focused on adding various equipment. This includes several variations of the 6x4 AK74/AKM Bayonet, such as the unique borderguard version, as well as the Soviet "Afganka", which was first introduced in the 80's, as the initial available USSR faction-based uniform.
In this update, we've been continuing to add various pieces of content both common and rare, from the widely recognisable M9 bayonet, AKM, and VSR uniforms, to the less well known MK3A2 grenade and the KS-23 with its various different versions.
Hello, and welcome to a new ongoing series of posts/articles we are creating called Afterconflict Armoury, where we'll be diving into the history and detail of various pieces of weaponry, equipment, and more that you'll be seeing while you're playing Afterconflict!
We've been hard at work developing fresh new content for this update, including additions such as the AKM and AKML mentioned in the previous development update, a few attachments to go with them such as the PBS-1 and PU-1, along with gameplay additions such as blind firing, barrel temperature, and reload animations changing depending on the gear worn.
Welcome back to Afterconflict Armoury; when we say our game will have a high degree of accuracy and realism, that isn't a half-hearted tagline or a marketing ploy, it's a promise.